After making this, I now understand why it likely did not make the cut. I find it weird that the SMB2 Mushroom was put in SMM2 instead of the Weird Mushroom. Re-ripped with whole main menu and modes. Goal Pole (NSMBU) - Super Mario Maker for Nintendo 3DS HOME Menu Banner - Super Mario Maker for Nintendo 3DS Junior Clown Car (NSMBU) - Super Mario Maker for Nintendo 3DS Some additional credits may be on the sheet's credits tag. Toad & Peach (NSMBU) - Super Mario Maker for Nintendo 3DS If WarioWare Raccoon Mario Sprite was SNES Style, I think it would have looked like this. SMAS SMB3 Styled WarioWare: Move It! Flying Raccoon Mario Sprite Also, I would like to thank RandomTalkingBush for ripping the enemy sprites from SMM2, and Nintendo for creating the sprites, lol. How I think it would be if there were a Goomba in SMM2 (since there are no Goombas in the original SMW or in SMM1). I only have a few more sprites sheets to finish until I retire from making sheets. With the only frames of my MLSS Rosalina sprites. Both episodes show that these Warp Pipes have the same purpose as the Star Roads from the game.MLSS Lumas sprites from Super Mario Galaxy and Super Mario Galaxy 2 "King Scoopa Koopa" shows that the Warp Pipes act as the endpoint of Star Roads, while "Send in the Clown" depicts the landing point of Star Roads as a varying area on the Star Path. Most of the Star Roads on the Star Path itself (save for one seen in the episode "King Scoopa Koopa") are replaced by Warp Pipes instead. However, the former is more likely, as both Star Roads are shown to be near or within the limits of Dome City. The fact that both Star Roads featured in the show are seemingly found on the same cliff may indicate that they are the same Star Road, or perhaps that only one Star Road exists in the show. Their second and final appearance is in " King Scoopa Koopa," where Mario and Toadstool use a Star Road to evade pursuit from a group of cave people-turned- Chickadactyls. Star Roads debut in " Send in the Clown," where Mario, Luigi, Princess Toadstool, and Yoshi use a Star Road to access Neon Castle through the Star Path. The cartoon depicts Star Roads as large star-shaped structures found on high cliffs the only major difference between the Star Roads of the game and those of the show is that the ones seen on the show lack eyes and do not stand upright. ![]() They serve an identical purpose, being able to warp people to Star World (or the "Star Path," as it is called on the show), and appear only alongside the Star Path itself. Though never named, Star Roads make at least two appearances in the Super Mario World cartoon. Mario and Princess Toadstool rush to a Star Road, as seen in the Super Mario World cartoon episode "King Scoopa Koopa." If players complete missions during the road, then it will become a big star for them to jump through, sending them back to the normal tournament for the final match. In Mario Sports Mix, the Star Road also appears as the Star Cup's alternate route. However, the Star Road in the Valley of Bowser is an exception, and it allows Mario or Luigi to enter Bowser's Castle this way. If the player goes to a Star Road in Star World without beating the level in Dinosaur Land that leads to it, the road will show on the map, but Mario or Luigi will not be able to move forward towards the unbeaten Dinosaur Land level. When in Star World, the secret exit of each level allows Mario or Luigi to move to the next Star Road, regardless if he has encountered it in Dinosaur Land first. When entering a Star Road, Mario or Luigi spins around rapidly before moving upwards and teleporting to Star World. They are unlocked by finding secret exits in different levels. ![]() Star Roads debut in Super Mario World, connecting five points in Dinosaur Land to Star World.
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